Stheneboea Survivor Build 30 Dec 2020

Speaker of the First Words
Gear Grid
0 Blue Affinity
0 Green Affinity
0 Red Affinity
Set Bonus: None

Steel Shield
weapon melee shield metal heavy
[Irreplaceable] - 3 movement. Spend [A] or 1 survival to ignore a hit.



Monster Tooth Necklace
item jewelry bone
Gain + 1 strength
+ 1 strength


Greater Gaxe
weapon melee axe two-handed heavy
[Deadly] [Reach 2] On a Perfect hit, the edge sharpens. Gain + 4 strength for the rest of the attack.


Screaming Horns
armor set bone
[A]: Scream. Non-deaf insane survivors gain + 1 movement until the end of the round. All other survivors gain + 1 insanity.


Screaming Coat
armor set fur
[Slam]: Spend [M] to full more forward in a straight line. If you move 4+ spaces and stop adjacent to a monster, it suffers [Knockback 1] and - 1 toughness until the end of the round.


Screaming Skirt
armor set fur
Thick, protective fur protects your parts. Add + 1 to severe waist injury roll results.


Screaming Leg Warmers
armor set fur
On arrival your feet hurt, gain + 3 insanity.


Screaming Bracers
armor set fur
On arrival, if possible, add an Acanthus Plant terrain card to the showdown. When you activate terrain, you may add + 2 to your roll result.

Fighting Arts & Disorders
When rolling on a severe injury table, unless you roll a 1, add + 1 to the result. (This does not include brain trauma. The result total cannot exceed 10.)
Otherworldly Luck
During the Hunt and Settlement phase, whenever you roll on a table, you may add + 1 to the roll result. This may not exceed the highest possible result of that table.
(This includes Hunt Events, Story Events, Endeavors, Settlement Events, etc.)
Whenever you encourage a survivor, they gain + 1 speed token until the end of the round.
Once per hunt phase, you may inspire another survivor. They use your understanding and courage to resolve a hunt or story event. (Example: if you have 3+ courage you can inspire another survivor to walk the path of the brave during Overwhelming Darkness.)
You are afrraid of being afraid. You're a nervous wreck, and monsters can smell this fear in your scent.
At the start of each showdown, gain the [priority target] token unless you have [stinky] gear in your gear grid.
You carry the weight of your settlement on your shoulders. Everyone is counting on you to save them, and you will rise to the challenge.
If you are insane when you [depart], gain + 1 survival and + 1 strength token.
Weapon Proficiency: Shield Specialist: Yes Master: Yes
Other Conditions
Peerless: When you gain insanity, you may gain an equal amount of survival. (WS)