Abilities
- Metal Maw (Fist & Tooth gain sharp)
- Acid Palms (+1d10 to wound with F&T)
- Crystal Skin (+2 armor, -1 injury rolls)
- Iron Will (immune to knockdown, knock-back maximum 1)
- Burnt Nerves (immune to bash)
- Limb-Maker (1/settlement spend 2 en
Impairments
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