d Survivor Build 17 Jan 2018

Male
Nickname
Epithet
Murdered
Story
Gear Grid
0 Blue Affinity
0 Green Affinity
0 Red Affinity
Set Bonus: None
    1    
  head




Rawhide Headband
armor set rawhide
[A]: Reveal the top 2 [AI]. Place them back on top of the deck in any order.
 

         
    1    
  body




Rawhide Vest
armor set rawhide
+ 1 evasion
 

         

  
1
2
6
3
Bone Axe
weapon melee axe bone
[Frail] [savage]: Once per attack, if you critically wound, cause 1 additional wound. This effect does not apply to impervious hit locations.
 

         

  




Bandages
item
[A]: Remove up to 2 bleeding tokens from yourself or an adjacent survivor.
 

         

  
1
3
7
1
Rawhide Whip
weapon melee whip rawhide
Provoke: When you wound with this weapon, gain the priority target token.
 

         
    1    
  waist




Cloth
armor
The Cloth protects your waist. Gain 1 armor point at the waist hit location.
 

         

  




Stone Noses
item jewelry
On arrival, gain + 1 survival, + 1 insanity. arrival: At the start of the showdown.
 

         

  
1
2
7
1
Founding Stone
weapon melee stone
Spend [A] to sling the stone from anywhere on the board! Archive this card for 1 automatic hit that inflicts a critical wound. Archive: Return this card to the game box.
 

         

  




None
gear
None
 

         
 
Fighting Arts & Disorders
Rhythm Chaser
On [arrival], gain + 1 evasion token. When you are knocked down, if you don’t have an instrument in your gear grid, remove all your + 1 evasion tokens.
Rhythm Chaser cannot be used if there are is any heavy gear in your grid.
Crazed
On a Perfect hit, gain + 1 insanity.
Immortal
You are immortal! You will live forever and cannot be killed.
While you are insane, convert all damage dealt to your hit locations to brain damage.
You are so busy reveling in your own glory that you cannot spend survival while insane.
Quixotic
You carry the weight of your settlement on your shoulders. Everyone is counting on you to save them, and you will rise to the challenge.
If you are insane when you [depart], gain + 1 survival and + 1 strength token.
Squeamish
You can't handle bad smells.
You cannot [depart] with any [stinky] gear in your gear grid. If a status or effect would cause you to become [stinky], lose all your survival.
 
Weapon Proficiency: Whip Specialist: No Master: No
Abilities
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Impairments
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Other Conditions
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Notes
Reroll once per life