Just A Little Boy - Nesto Survivor Build 26 Mar 2017

Male
Nickname
Epithet
Departing
Story
Gear Grid
0 Blue Affinity
0 Green Affinity
2 Red Affinity
Set Bonus: Lion

  




Dried Acanthus
item herb consumable
When you depart, gain + 2 survival. When you suffer a severe injury, ignore it and archive this card instead.
 

         
    2    
  legs




White Lion Boots
armor set fur heavy
+ 1 movement.
 

         
    2    
  head




White Lion Helm
armor set fur heavy
[A] and 1 survival: Roar. Non-Deaf insane survivors gain + 2 strength until the end of the round. All other survivors gain + 1 insanity.
 

         

  




Dried Acanthus
item herb consumable
When you depart, gain + 2 survival. When you suffer a severe injury, ignore it and archive this card instead.
 

         
    2    
  waist




White Lion Skirt
armor set fur heavy

 

         

  
1
1
6
5
Beacon Shield
weapon melee shield metal heavy
Add [2 Armor] to all hit locations. [Block 2]: spend [A] to ignore 2 hits the next time you are attacked. Lasts until your next act. You cannot use block more than once per attack.
 

         

  




Dried Acanthus
item herb consumable
When you depart, gain + 2 survival. When you suffer a severe injury, ignore it and archive this card instead.
 

         
    2    
  body




White Lion Coat
armor set fur heavy
[pounce] Spend [M] and [A] to move 3 spaces in a straight line. Then, if you moved 3 spaces, activate a melee weapon with + 1 strength.
 

         
    2    
  arms




White Lion Gauntlet
armor set fur heavy
When you [pounce], gain + 1 accuracy for your next attack this turn.
 

         
 
Fighting Arts & Disorders
Leader
Whenever you encourage a survivor, they gain + 1 speed token until the end of the round.
Once per hunt phase, you may inspire another survivor. They use your understanding and courage to resolve a hunt or story event. (Example: if you have 3+ courage you can inspire another survivor to walk the path of the brave during Overwhelming Darkness.)
Combo Master
On a Perfect hit, make 1 additional attack roll.
Berserker
Once per showdown, you may spend [A] to suffer bash and the frenzy brain trauma.
Weak Spot
You have an imaginary infirmity.
When you gain this disorder, roll a random hit location and record it. You cannot [depart] unless you have armor at this hit location.
 
Weapon Proficiency: Katar Specialist: Yes Master: No
Abilities
Sweet Battle - free Surge 1/round, must be used on weapon activation
Impairments
Weak spot (chest)
Other Conditions
...
Notes
...