Allister Survivor Build 29 Dec 2017

Male
Wise Fool of the Antelope
Epithet
Hunting
Story
Gear Grid
1 Blue Affinity
0 Green Affinity
2 Red Affinity
Set Bonus: None

  




Monster Grease
item consumable soluble stinky
Gain + 1 evasion
+ 1 evasion
 

         
    1    
  head




Rawhide Headband
armor set rawhide
[A]: Reveal the top 2 [AI]. Place them back on top of the deck in any order.
 

         

  
1
2
5
3
Scrap Sword
weapon melee sword metal
On a Perfect hit, the edge sharpens. Gain + 4 strength for the rest of the attack. Gains [Deadly]
 

         
    1    
  waist




Rawhide Pants
armor set rawhide

 

         
    1    
  body




Rawhide Vest
armor set rawhide
+ 1 evasion
 

         
    1    
  arms




Rawhide Gloves
armor set rawhide
When you depart, gain + 1 survival.
 

         
    1    
  legs




Rawhide Boots
armor set rawhide
When you depart, gain + 1 survival.
 

         

  




Monster Tooth Necklace
item jewelry bone
Gain + 1 strength
+ 1 strength
 

         

  
1
1
7
3
Bone Darts
weapon ranged thrown bone
Range 6. [Frail]: When you attempt to wound a super-dense hit location, this weapon breaks. Archive this card at the end of the attack.
 

         
 
Fighting Arts & Disorders
Rhythm Chaser
On [arrival], gain + 1 evasion token. When you are knocked down, if you don’t have an instrument in your gear grid, remove all your + 1 evasion tokens.
Rhythm Chaser cannot be used if there are is any heavy gear in your grid.
Fencing
Ignore [Parry] when attempting to wound hit locations. (Attempt to wound these locations normally.)
When a monster attacks you, roll 1d10. On a 6+, ignore 1 hit. Limit, once per round.
 
Weapon Proficiency: Sword Specialist: Yes Master: No
Abilities
Synchronized Strike SFA
Impairments
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Other Conditions
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Notes
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