Dr. Michael Johnson Survivor Build 16 Feb 2018

Male
Nickname
Epithet
Hunting
Story
Gear Grid
2 Blue Affinity
0 Green Affinity
0 Red Affinity
Set Bonus: None
    1    
  waist




Cloth
armor
The Cloth protects your waist. Gain 1 armor point at the waist hit location.
 

         
    3    
  head




Screaming Horns
armor set bone
[A]: Scream. Non-deaf insane survivors gain + 1 movement until the end of the round. All other survivors gain + 1 insanity.
 

         

  
1
2
5
5
Finger of God
weapon melee spear two-handed
Reach 2. As long as you have 5+ survival, gain + 1 accuracy and + 1 strength.
 

         
    2    
  waist




Screaming Skirt
armor set fur
Thick, protective fur protects your parts. Add + 1 to severe waist injury roll results.
 

         
    2    
  body




Screaming Coat
armor set fur
[Slam]: Spend [M] to full more forward in a straight line. If you move 4+ spaces and stop adjacent to a monster, it suffers [Knockback 1] and - 1 toughness until the end of the round.
 

         
    1    
  head




Rawhide Headband
armor set rawhide
[A]: Reveal the top 2 [AI]. Place them back on top of the deck in any order.
 

         
    2    
  legs




Screaming Leg Warmers
armor set fur
On arrival your feet hurt, gain + 3 insanity.
 

         
    2    
  arms




Screaming Bracers
armor set fur
On arrival, if possible, add an Acanthus Plant terrain card to the showdown. When you activate terrain, you may add + 2 to your roll result.
 

         

  
1
3
7
1
Rawhide Whip
weapon melee whip rawhide
Provoke: When you wound with this weapon, gain the priority target token.
 

         
 
Fighting Arts & Disorders
Double Dash
During your act, once per round, you may spend [A] to gain an additional [M].
Kings Step
Whenever you attack, you may discard any number of [Battle Pressure] hit locations drawn and draw an equal number of new hit locations.
Whenever you attack, after drawing hit locations, but before rolling to wound, you may choose one hit location drawn and discard it to draw a new hit location.
Traps will cancel these effects.
Tough
When rolling on a severe injury table, unless you roll a 1, add + 1 to the result. (This does not include brain trauma. The result total cannot exceed 10.)
 
Weapon Proficiency: None Specialist: No Master: No
Abilities
...
Impairments
...
Other Conditions
...
Notes
...