Poopie Survivor Build 31 Jan 2016

Female
Nickname
Voice of Reason
Nameless
Story
Gear Grid
0 Blue Affinity
0 Green Affinity
1 Red Affinity
Set Bonus: None

  




None
gear
None
 

         
    3    
  head




Screaming Horns
armor set bone
[A]: Scream. Non-deaf insane survivors gain + 1 movement until the end of the round. All other survivors gain + 1 insanity.
 

         

  
1
2
7
3
Cat Gut Bow
weapon ranged dow two-handed
[Cumbersome] [Range] 6. Aim: When you attack, before rolling to hit, you may reduce the speed of this weapon by 1 to gain + 2 accuracy for that attack.
 

         
    2    
  body




White Lion Coat
armor set fur heavy
[pounce] Spend [M] and [A] to move 3 spaces in a straight line. Then, if you moved 3 spaces, activate a melee weapon with + 1 strength.
 

         
    1    
  waist




Cloth
armor
The Cloth protects your waist. Gain 1 armor point at the waist hit location.
 

         

  
1
1
6
6
Claw Head Arrow
item ammunition arrow
[Slow] [Ammo - Bow] You must have a bow in your gear grid to activate this. If you hit, monster gains - 1 evasion token. Use once per showdown
 

         

  
1
3
7
1
Bone Dagger
weapon melee dagger bone
On a Perfect hit, gain + 1 survival. Perfect hit: An attack roll result of a lantern 10.
 

         

  




Monster Tooth Necklace
item jewelry bone
Gain + 1 strength
+ 1 strength
 

         

  




Fecal Salve
item balm stinky
When you depart, gain + 1 survival. [A]: You are not a threat until you attack. If you have the priority token, remove it.
 

         
 
Fighting Arts & Disorders
Red Fist
At the start of each showdown, each survivor gains + 1 strength token.
Survivors may spend + 1 strength tokens in place of survival.
Anxiety
You are afrraid of being afraid. You're a nervous wreck, and monsters can smell this fear in your scent.
At the start of each showdown, gain the [priority target] token unless you have [stinky] gear in your gear grid.
Rageholic
Your rage boils out of control, causing you to see red at the slightest provocation.
Whenever you suffer a severe injury, also suffer the [frenzy] brain trauma.
Post-Traumatic Stress
The last hunt was harrowing. All you can do is cower and relive the trauma. Only time can heal your wounds.
Next settlement phase, you do not contribute or participate in any endeavors.
Skip the next hunt to recover
 
Weapon Proficiency: Bow Specialist: Yes Master: No
Abilities
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Impairments
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Other Conditions
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Notes
Dingle Cowerd of the latern