Hiruzen Survivor Build 11 May 2017

Male
Nickname
Epithet
Killed
Story
Gear Grid
2 Blue Affinity
2 Green Affinity
1 Red Affinity
Set Bonus: Fur

  
1
3
7
2
Scrap Dagger
weapon melee dagger metal
On a Perfect hit, the edge sharpens. Gain + 2 strength for the rest of the attack.
 

         
    3    
  head




Screaming Horns
armor set bone
[A]: Scream. Non-deaf insane survivors gain + 1 movement until the end of the round. All other survivors gain + 1 insanity.
 

         

  
1
3
7
2
Scrap Dagger
weapon melee dagger metal
On a Perfect hit, the edge sharpens. Gain + 2 strength for the rest of the attack.
 

         
    2    
  waist




Screaming Skirt
armor set fur
Thick, protective fur protects your parts. Add + 1 to severe waist injury roll results.
 

         
    2    
  body




Screaming Coat
armor set fur
[Slam]: Spend [M] to full more forward in a straight line. If you move 4+ spaces and stop adjacent to a monster, it suffers [Knockback 1] and - 1 toughness until the end of the round.
 

         

  




Whisker Harp
item instrument noisy
On [arrival], all survivors gain + 1 survival. [A]: Strum. Roll 1d10. On a result of 6+ discard 1 mood currently in play.
 

         
    2    
  legs




Screaming Leg Warmers
armor set fur
On arrival your feet hurt, gain + 3 insanity.
 

         
    2    
  arms




Screaming Bracers
armor set fur
On arrival, if possible, add an Acanthus Plant terrain card to the showdown. When you activate terrain, you may add + 2 to your roll result.
 

         

  
1
2
7
1
Founding Stone
weapon melee stone
Spend [A] to sling the stone from anywhere on the board! Archive this card for 1 automatic hit that inflicts a critical wound. Archive: Return this card to the game box.
 

         
 
Fighting Arts & Disorders
Ambidextrous
All melee weapons in your gear grid gain [paired].
Ambidextrous cannot be used if there are any shields, two-handed, or heavy gear in your gear grid.
 
Weapon Proficiency: Dagger Specialist: No Master: No
Abilities
All melee weapons gain paired, cannot be used if have any shields, 2 hand weps or heavy gear.
Impairments
Endless babble: departing survivors get 1 insanity if you depart, cannot encourage
Other Conditions
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Notes
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