Sigrid-Erza Flowers (Twilight Knight) Survivor Build 02 Jun 2018

Female
Dingle Fool of the Lantern
Epithet
Hunting
Story
Gear Grid
2 Blue Affinity
1 Green Affinity
1 Red Affinity
Set Bonus: None
    4    
  legs




Phoenix Greaves
armor set feather metal flammable
If insane, gain + 2 movement.
 

         
    4    
  head




Phoenix Helm
armor set feather metal flammable
If insane at the start of the showdown, gain + 1 evasion token.
 

         

  
1
1
0
9
Twilight Sword
weapon melee two-handed finesse other
[Slow] [Cursed] [Cumbersome] [Sentient] [Irreplaceable] Gains Devastating 2 when fighting the Watcher. *Accuracy is 9 - Twilight Sword proficiency level.
 

         
    2    
  arms




Gorment Sleeves
armor set gormskin heavy
You may Guard without spending survival.
 

         
    4    
  body




Phoenix Plackart
armor set feather metal flammable
If insane, ignore the first hit each round and suffer 1 brain damage instead.
 

         

  
1
2
6
4
Greater Gaxe
weapon melee axe two-handed heavy
[Deadly] [Reach 2] On a Perfect hit, the edge sharpens. Gain + 4 strength for the rest of the attack.
 

         

  
1
2
7
1
Founding Stone
weapon melee stone
Spend [A] to sling the stone from anywhere on the board! Archive this card for 1 automatic hit that inflicts a critical wound. Archive: Return this card to the game box.
 

         

  




Wisdom Potion
item consumable other
Play the showdown with the top card of the hit location deck revealed.
 

         

  




Lucky Charm
item jewelry
+ 1 luck
 

         
 
Fighting Arts & Disorders
Rhythm Chaser
On [arrival], gain + 1 evasion token. When you are knocked down, if you don’t have an instrument in your gear grid, remove all your + 1 evasion tokens.
Rhythm Chaser cannot be used if there are is any heavy gear in your grid.
Transcended Masochist
When you gain a bleeding token, gain + 1 survival and + 1 insanity.
Ignore the effects of the [Aichmophobia] and [Apathetic] disorders.
Otherworldly Luck
During the Hunt and Settlement phase, whenever you roll on a table, you may add + 1 to the roll result. This may not exceed the highest possible result of that table.
(This includes Hunt Events, Story Events, Endeavors, Settlement Events, etc.)
Monster Panic
Monsters make you feel bad. Really, really bad.
Whenever you suffer brain damage from an [Intimidate] action, suffer 1 additional brain damage.
 
Weapon Proficiency: Twilight Sword Specialist: Yes Master: No
Abilities
...
Impairments
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Other Conditions
Twilight Sword
Notes
Lifetime re-roll spent