Ray Survivor Build 08 May 2017

Male
Nickname
Epithet
Murdered
Story
Gear Grid
1 Blue Affinity
0 Green Affinity
1 Red Affinity
Set Bonus: Rawhide

  




None
gear
None
 

         
    1    
  head




Rawhide Headband
armor set rawhide
[A]: Reveal the top 2 [AI]. Place them back on top of the deck in any order.
 

         

  




None
gear
None
 

         
    1    
  waist




Cloth
armor
The Cloth protects your waist. Gain 1 armor point at the waist hit location.
 

         
    1    
  body




Rawhide Vest
armor set rawhide
+ 1 evasion
 

         
    1    
  arms




Rawhide Gloves
armor set rawhide
When you depart, gain + 1 survival.
 

         

  
1
1
6
6
Zanbato
weapon melee grand two-handed bone mineral
[Slow] [Frail] [Deadly] Gains [Devastating] 1: Whenever you wound, inflict 1 additional wound.
 

         
    1    
  legs




Rawhide Boots
armor set rawhide
When you depart, gain + 1 survival.
 

         

  




None
gear
None
 

         
 
Fighting Arts & Disorders
Crossarm Block
Whenever you are hit, after hit locations are rolled, you may change 1 result to the arms hit location.
Squeamish
You can't handle bad smells.
You cannot [depart] with any [stinky] gear in your gear grid. If a status or effect would cause you to become [stinky], lose all your survival.
 
Weapon Proficiency: Grand Weapon Specialist: No Master: No
Abilities
When hit, after hit locations are rolled can change 1 result to arm location
Impairments
Cant depart with stinky gear, if anything makes me stinky, lose all survival
Other Conditions
...
Notes
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