Mercedes Benz Survivor Build 04 Nov 2018

Female
Nickname
Epithet
Departing
Story
Gear Grid
0 Blue Affinity
0 Green Affinity
0 Red Affinity
Set Bonus: Rawhide
    1    
  waist




Rawhide Pants
armor set rawhide

 

         
    1    
  head




Rawhide Headband
armor set rawhide
[A]: Reveal the top 2 [AI]. Place them back on top of the deck in any order.
 

         
    1    
  legs




Rawhide Boots
armor set rawhide
When you depart, gain + 1 survival.
 

         

  




Dried Acanthus
item herb consumable
When you depart, gain + 2 survival. When you suffer a severe injury, ignore it and archive this card instead.
 

         
    1    
  body




Rawhide Vest
armor set rawhide
+ 1 evasion
 

         
    1    
  arms




Rawhide Gloves
armor set rawhide
When you depart, gain + 1 survival.
 

         

  
1
3
6
3
Hunter Whip
weapon melee whip leather
On a Perfect hit, discard 1 mood in play.
 

         

  




Lucky Charm
item jewelry
+ 1 luck
 

         

  




Whisker Harp
item instrument noisy
On [arrival], all survivors gain + 1 survival. [A]: Strum. Roll 1d10. On a result of 6+ discard 1 mood currently in play.
 

         
 
Fighting Arts & Disorders
Crazed
On a Perfect hit, gain + 1 insanity.
Leader
Whenever you encourage a survivor, they gain + 1 speed token until the end of the round.
Once per hunt phase, you may inspire another survivor. They use your understanding and courage to resolve a hunt or story event. (Example: if you have 3+ courage you can inspire another survivor to walk the path of the brave during Overwhelming Darkness.)
Squeamish
You can't handle bad smells.
You cannot [depart] with any [stinky] gear in your gear grid. If a status or effect would cause you to become [stinky], lose all your survival.
Secretive
You love secrets. So much, in fact, that you pretend to have many.
When you are a [returning survivor], you quickly become preoccupied with your own affairs. You must skip your next hunt to deal with them.
 
Weapon Proficiency: None Specialist: No Master: No
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