Germainia Survivor Build 27 Mar 2020

Female
Nickname
Epithet
Hunting
Story
Gear Grid
1 Blue Affinity
3 Green Affinity
-1 Red Affinity
Set Bonus: Silk
    3    
  arms




Silk Wraps
armor

 

         

  




Silk Body Suit
item silk flammable
[Unique] Reduce damage from every hit suffered by 2 to a minimum of 1. You may not have any heavy or metal armor in your gear grid.
 

         

  
1
1
8
1
Round Leather Shield
weapon melee shield leather
Add 1 [Armor] to all hit locations. [Block 1]: Spend [A] to ignore 1 hit the next time you are attacked. Last until your next act. You cannot use block more than once per attack.
 

         
    3    
  body




Silk Robes
armor set silk flammable
When you depart, gain 1 survival. [A]: Add [1 Armor] to all hit locations. Use once per showdown.
 

         
    3    
  head




Silk Turban
armor set silk flammable
[A]: Turn the monster to face away from you. Use only during the survivors turn.
 

         
    3    
  waist




Silk Sash
armor set silk flammable
When you depart, gain 1 survival. [A]: Add [1 Armor] to all hit locations. Use once per showdown.
 

         

  
1
3
6
6
Vespertine Bow
weapon ranged bow two-handed other
[Range 5] [Deadly] Before each attack, you may choose for Vespertine Bow to have [Slow], + 4 accuracy, and [Range 9] for that attack
 

         

  




Dying Lantern
item lantern other
+ 1 Evasion You may archive this to gain 1 Skull basic resource and + 3 insanity.
 

         
    3    
  legs




Silk Boots
armor set silk flammable
+ 1 movement. Once per round, you may spend 1 survival to gain 2 insanity.
 

         
 
Fighting Arts & Disorders
Otherworldly Luck
During the Hunt and Settlement phase, whenever you roll on a table, you may add + 1 to the roll result. This may not exceed the highest possible result of that table.
(This includes Hunt Events, Story Events, Endeavors, Settlement Events, etc.)
Aichophobia
Sharp things make you uncomfortable. It's just a matter of time before someone cuts themselves.
You cannot activate or [depart] with axes, swords, spears, daggers, scythes, or katars in your gear grid.
Honorable
You believe in honor and fairness when conducting yourself on the battlefield. It is these strong principles that have kept you alive, and you will not abandon them under any circumstances.
You cannot attack a monster from its blind spot or if it is knocked down.
 
Weapon Proficiency: Bow Specialist: Yes Master: No
Abilities
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Impairments
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Other Conditions
Convalescer Forb Dance rolled, reroll used
Notes
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