2. Solemn Ink-Carver Survivor Build 10 Dec 2016

Female
Nickname
Epithet
Other
Story
Gear Grid
0 Blue Affinity
1 Green Affinity
0 Red Affinity
Set Bonus: None

  




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Tool Belt
item metal fragile
[Unique] if you have no weapons in your gear grid, gain + 3 evasion. Tools in your gear grid lose [Frail]. Tools with attack profiles gain + 1 speed, + 3 accuracy, and [Sharp].
 

         

  




Satchel
item heavy stinky
You may depart with one resource card. If that resource is perishable, it is not destroyed.
 

         
 
Fighting Arts & Disorders
Monster Claw Style
Your Fist & Tooth attacks gain + 1 accuracy, + 1 strength and [savage].
Tumble
When something would [collide] with you, roll 1d10. On a result of 6+, you successfully tumble out of harm’s way. Instead, place your survivor standing on the closest free space outside of the collision path.
Propulsion Drive
At the start of a showdown, gain the [Momentum] survivor status card.
When you attack, if you have 5+ momentum tokens, remove them all and roll 1d10. Gain that amount of luck and strength when attempting to wound the first selected hit location for this attack.
Vestiphobia
Even the lightest armor rubs harshly against your skin and constricts your ability to move.
You cannot wear armor on the body hit location. If you are wearing armor at this location when you gain this disorder, archive it as you tear it off!
Aichophobia
Sharp things make you uncomfortable. It's just a matter of time before someone cuts themselves.
You cannot activate or [depart] with axes, swords, spears, daggers, scythes, or katars in your gear grid.
 
Weapon Proficiency: Shield Specialist: No Master: No
Abilities
- Metal Maw (Fist & Tooth gain sharp) - Acid Palms (+1d10 to wound with F&T) - Crystal Skin (+2 armor, -1 injury rolls) - Iron Will (immune to knockdown, knock-back maximum 1) - Burnt Nerves (immune to bash) - Limb-Maker (1/settlement spend 2 en
Impairments
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Other Conditions
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Notes
Deja Vu