A- Cassiel - Green Survivor Build 17 Oct 2016

Male
Nickname
Epithet
Hunting
Story
The Green Knight Supreme
Gear Grid
2 Blue Affinity
5 Green Affinity
2 Red Affinity
Set Bonus: Green Knight
    5    
  arms




Green Gloves
armor set metal
[paired] If you hit 4 or more times in a single attack with this weapon, the monster suffers 1 wound before hit locations are drawn.
 

         
    5    
  head




Green Helm
armor set bone metal
+ 1 luck. When a monster attacks you, you may elect to take a hit on the head and roll 1d10. On a 6+, ignore the hit. If adjacent, it suffers 1 wound.
 

         

  




Flower Knight Badge
item jewelry badge
[Unique] At the start of the showdown, draw 1 tactics card and gain + 1 evasion token.
 

         

  
1
3
4
15
Griswaldo
weapon set melee sword finesse bone metal
[Sharp] [Deadly] [savage] When you wound, Block 2 with Fetorsaurus for free.
 

         
    5    
  body




Green Plate
armor set metal gormskin
At the start of the showdown, draw 3 tactics cards. When you attack, the extra weight grants leverage. You weapon gains the club keyword.
 

         

  
1
2
5
9
Fetosaurus
weapon set melee shield metal
[Unique] [Block 1] When you wound with this shield, you may spend 1 survival to add [1 Armor] to all hit locations. Limit, once per attack.
 

         

  




Lion Knight Badge
item jewelry knight
[Unique] Gain + 1 accuracy. At the start of the showdown, draw 1 Tactics card.
 

         
    5    
  waist




Green Faulds
armor set metal other
[Range 4] At the end of your attach, gain + 1 accuracy token for each Perfect hit. When knocked down, remove all your + 1 accuracy tokens.
 

         
    5    
  legs




Green Boots
armor set bone heavy metal
[Unique] When you would a monster, add [1 Armor] to a random hit location.
 

         
 
Fighting Arts & Disorders
Black Guard Style
Swords in your gear grid gain [Block 1]
When you block a hit with a sword, you next attack that round with a sword gains + 2 accuracy, + 2 strength, + 2 speed. Limit, once per round.
During the settlement phase, you may spend [star] to train a survivor. They gain the Black Guard Style secret fighting art. You lose it if you suffer the broken arm severe injury.
Fencing
Ignore [Parry] when attempting to wound hit locations. (Attempt to wound these locations normally.)
When a monster attacks you, roll 1d10. On a 6+, ignore 1 hit. Limit, once per round.
True Blade
All swords in your gear grid gain [Deadly].
Gain + 3 luck when attacking with a sword if you have the [Ghostly Beauty] and [Narcissistic] disorders.
Ghostly Beauty
You cannot experience fear if you do not exist.
Double all insanity you gain.
Double all survival you spend.
Immortal
You are immortal! You will live forever and cannot be killed.
While you are insane, convert all damage dealt to your hit locations to brain damage.
You are so busy reveling in your own glory that you cannot spend survival while insane.
 
Weapon Proficiency: Sword Specialist: Yes Master: Yes
Abilities
1 Green Affinity Dormenatus: +1 Armor all HL for each Green Green Life Exchange: 3x Aging, each category +1 Evasion
Impairments
Homing Instinct: +5 Runaway
Other Conditions
Ageless Sour Death: Encourage self when KD, +1 str
Notes
Records: Re-Aged