Bohdan (WotS) Survivor Build 27 Dec 2018

Male
Nickname
Epithet
Hunting
Story
Gear Grid
3 Blue Affinity
3 Green Affinity
3 Red Affinity
Set Bonus: Rawhide
    1    
  head




Rawhide Headband
armor set rawhide
[A]: Reveal the top 2 [AI]. Place them back on top of the deck in any order.
 

         

  




Dried Acanthus
item herb consumable
When you depart, gain + 2 survival. When you suffer a severe injury, ignore it and archive this card instead.
 

         

  
1
3
6
3
Whistling Mace
weapon melee club bone
On a Perfect hit, reveal the next [AI] card. Place it on top of bottom of the AI deck. [Unwieldy]: If any attack roll results are 1, you hit yourself and suffer 1 damage.
 

         
    1    
  body




Rawhide Vest
armor set rawhide
+ 1 evasion
 

         
    1    
  arms




Rawhide Gloves
armor set rawhide
When you depart, gain + 1 survival.
 

         

  
1
1
8
1
Round Leather Shield
weapon melee shield leather
Add 1 [Armor] to all hit locations. [Block 1]: Spend [A] to ignore 1 hit the next time you are attacked. Last until your next act. You cannot use block more than once per attack.
 

         
    1    
  waist




Rawhide Pants
armor set rawhide

 

         
    1    
  legs




Rawhide Boots
armor set rawhide
When you depart, gain + 1 survival.
 

         

  




Monster Grease
item consumable soluble stinky
Gain + 1 evasion
+ 1 evasion
 

         
 
Fighting Arts & Disorders
Timeless Eye
Your attack roll is a Perfect hit on a result of 9 or 10.
You cannot use Timeless Eye if you have the blind severe head injury.
Red Fist
At the start of each showdown, each survivor gains + 1 strength token.
Survivors may spend + 1 strength tokens in place of survival.
Necromancer/Worm Trauma
When you depart, gain [1 Armor] to all hit locations for each gear card in your grid with the symbol keyword.
If you would roll on the severe injury table, roll on the [Worm Trauma] table on the other side of this card instead.
When you die or forget this, the settlement gains the [Knowledge Worm] innovation.

[Worm Trauma]
Whenever you would suffer an unspecified severe injury, roll 1d10 on the following table instead of on the severe injury table.
(Specified severe injuries remain unchanged.)

[1-3]: A spray of blood and silver. Dead.
[4-5]: The worm's coil tightens sharply. Gain 2 bleeding tokens and -1 evasion token.
[6-7]: A dizzying blow. Gain 1 bleeding token and 1d5 insanity.
[8]: An inhuman voice screams in your bones. Gain 1 bleeding token and 1d5 insanity.
[9]: The pain is infuriating! Gain 1 bleeding token and + 1 strength token.
[10]: Molten metal issues from your mouth. You are knocked down and gain 1 iron strange resource.
Overprotective
You love the feeling of being needed.
When an adjacent survivor is knocked down, you are also knocked down as you rush to their aid.
Quixotic
You carry the weight of your settlement on your shoulders. Everyone is counting on you to save them, and you will rise to the challenge.
If you are insane when you [depart], gain + 1 survival and + 1 strength token.
 
Weapon Proficiency: Club Specialist: Yes Master: Yes
Abilities
Warrior of the Sun (Refraction) - gain 1 Survival after performing Survival Action, Affinities count as all colors
Impairments
Leprosy (-1 dmg; -2 severe injury roll
Other Conditions
...
Notes
Child of the Sun, Purified, Partner - Ophelia (Enduring Legacy: Fuji), Lifetime Re-roll spent