Bob Survivor Build 23 May 2017

Male
Josh
Epithet
Hunting
Story
Gear Grid
0 Blue Affinity
0 Green Affinity
2 Red Affinity
Set Bonus: Rawhide

  
1
1
4
5
Steel Sword
weapon melee sword finesse metal
[Irreplaceable] [Slow] [Sharp] On a Perfect hit, the edge sharpens. Gain +1d10 strength for the rest of the attack.
 

         
    1    
  head




Rawhide Headband
armor set rawhide
[A]: Reveal the top 2 [AI]. Place them back on top of the deck in any order.
 

         

  




Dried Acanthus
item herb consumable
When you depart, gain + 2 survival. When you suffer a severe injury, ignore it and archive this card instead.
 

         

  




Bandages
item
[A]: Remove up to 2 bleeding tokens from yourself or an adjacent survivor.
 

         
    1    
  body




Rawhide Vest
armor set rawhide
+ 1 evasion
 

         
    1    
  arms




Rawhide Gloves
armor set rawhide
When you depart, gain + 1 survival.
 

         

  




None
gear
None
 

         
    1    
  waist




Rawhide Pants
armor set rawhide

 

         
    1    
  legs




Rawhide Boots
armor set rawhide
When you depart, gain + 1 survival.
 

         
 
Fighting Arts & Disorders
Phantom Friend
The first time you gain a resource during a showdown, you may feed it to your phantom friend. If you do, archive the resource and gain + 1 evasion token.
Lose this token if you are deaf or become deaf during the showdown.
Extra Sense
You may dodge 1 additional time per round.
Tumble
When something would [collide] with you, roll 1d10. On a result of 6+, you successfully tumble out of harm’s way. Instead, place your survivor standing on the closest free space outside of the collision path.
Indecision
Past decisions haunt you ceaselessly. You are crippled by indecision, and even the most trivial choices grip you with terror.
If you are the event revealer of hunt events that call on you to make a roll, roll twice and use the lower result.
Weak Spot
You have an imaginary infirmity.
When you gain this disorder, roll a random hit location and record it. You cannot [depart] unless you have armor at this hit location.
 
Weapon Proficiency: Spear Specialist: No Master: No
Abilities
Rawhide armor set
Impairments
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Other Conditions
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Notes
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