Nynaeve Survivor Build 06 Feb 2016

Female
Brainless Hero of the Antelope
Voice of Reason
Nameless
Story
Slayer of the Watcher
Gear Grid
2 Blue Affinity
2 Green Affinity
2 Red Affinity
Set Bonus: Lantern

  
1
2
7
3
Skullcap Hammer
weapon melee club bone
On a Perfect hit, the monster is dazed, and gains - 1 speed token until the end of the turn. A Monster can be dazed once per round.
 

         
    5    
  head




Lantern Helm
armor set metal heavy
Ear Plugs. You are deaf, - 1 accuracy.
 

         

  
1
2
7
3
Skullcap Hammer
weapon melee club bone
On a Perfect hit, the monster is dazed, and gains - 1 speed token until the end of the turn. A Monster can be dazed once per round.
 

         
    5    
  body




Lantern Mail
armor set metal heavy

 

         
    5    
  body




Lantern Cuirass
armor set metal heavy
- 2 movement. When you depart, add [3 Armor] to all hit locations with metal armor.
 

         
    5    
  arms




Lantern Gauntlets
armor set metal heavy
+ 2 Accuracy with club weapons.
 

         

  
1
2
6
3
King Spear
weapon melee spear heavy two-handed
[Reach 2]: May attack from 2 spaces away.
 

         
    5    
  legs




Lantern Greaves
armor set metal heavy
+ 2 Movement
 

         

  
1
2
6
3
Bone Axe
weapon melee axe bone
[Frail] [savage]: Once per attack, if you critically wound, cause 1 additional wound. This effect does not apply to impervious hit locations.
 

         
 
Fighting Arts & Disorders
Clutch Fighter
While you have 3 or more blood tokens, gain + 1 strength and + 1 accuracy.
Crazed
On a Perfect hit, gain + 1 insanity.
Indecision
Past decisions haunt you ceaselessly. You are crippled by indecision, and even the most trivial choices grip you with terror.
If you are the event revealer of hunt events that call on you to make a roll, roll twice and use the lower result.
Immortal
You are immortal! You will live forever and cannot be killed.
While you are insane, convert all damage dealt to your hit locations to brain damage.
You are so busy reveling in your own glory that you cannot spend survival while insane.
Weak Spot
You have an imaginary infirmity.
When you gain this disorder, roll a random hit location and record it. You cannot [depart] unless you have armor at this hit location.
 
Weapon Proficiency: Club Specialist: Yes Master: Yes
Abilities
Blue Affinity Leyline Walker
Impairments
...
Other Conditions
Homing Instinct Sour Death
Notes
...