Cyril Survivor Build 28 Feb 2016

Male
FIGUS
Epithet
Nameless
Story
Gear Grid
0 Blue Affinity
1 Green Affinity
1 Red Affinity
Set Bonus: None

  
1
2
6
10
Thunder Maul
weapon melee club two-handed other
[Irreplaceable] [Unique] [Cursed] On a Perfect hit, the monster is knocked down/ Suffer a severe army injury. All non-deaf survivors suffer 1 brain damage.
 

         
    3    
  body




Leather Cuirass
armor set leather

 

         

  head




Forsaker Mask
item mask metal other
[Unique] [Irreplaceable] [Accessory] During the aftermath, you run off into the darkness never to be seen again. During the Settlement Phase, you may archive this item to build the Mask Maker location
 

         
    3    
  head




Leather Mask
armor set leather
When you depart, gain + 2 insanity.
 

         
    4    
  legs




Phoenix Greaves
armor set feather metal flammable
If insane, gain + 2 movement.
 

         
    3    
  arms




Leather Bracers
armor set leather
When you depart, gain + 2 survival.
 

         

  
1
1
6
6
Zanbato
weapon melee grand two-handed bone mineral
[Slow] [Frail] [Deadly] Gains [Devastating] 1: Whenever you wound, inflict 1 additional wound.
 

         

  




Monster Grease
item consumable soluble stinky
Gain + 1 evasion
+ 1 evasion
 

         
    4    
  waist




Phoenix Faulds
armor set feather metal flammable
When you depart, gain + 1 insanity.
 

         
 
Fighting Arts & Disorders
Rhythm Chaser
On [arrival], gain + 1 evasion token. When you are knocked down, if you don’t have an instrument in your gear grid, remove all your + 1 evasion tokens.
Rhythm Chaser cannot be used if there are is any heavy gear in your grid.
Kings Step
Whenever you attack, you may discard any number of [Battle Pressure] hit locations drawn and draw an equal number of new hit locations.
Whenever you attack, after drawing hit locations, but before rolling to wound, you may choose one hit location drawn and discard it to draw a new hit location.
Traps will cancel these effects.
Extra Sense
You may dodge 1 additional time per round.
Quixotic
You carry the weight of your settlement on your shoulders. Everyone is counting on you to save them, and you will rise to the challenge.
If you are insane when you [depart], gain + 1 survival and + 1 strength token.
 
Weapon Proficiency: Grand Weapon Specialist: Yes Master: No
Abilities
Peerless Homing Sweet Battle
Impairments
...
Other Conditions
...
Notes
Beat the watcher