Boudicca Survivor Build 29 Aug 2020

Female
nee Artemis
Epithet
Other
Story
Named, and grew strong
Gear Grid
0 Blue Affinity
0 Green Affinity
0 Red Affinity
Set Bonus: None
    3    
  waist




Leather Skirt
armor set leather

 

         
    3    
  head




Leather Mask
armor set leather
When you depart, gain + 2 insanity.
 

         

  




Monster Tooth Necklace
item jewelry bone
Gain + 1 strength
+ 1 strength
 

         
    3    
  legs




Leather Boots
armor set leather
At the end of your act, you may move one space.
 

         

  
1
3
7
1
Bone Dagger
weapon melee dagger bone
On a Perfect hit, gain + 1 survival. Perfect hit: An attack roll result of a lantern 10.
 

         

  
1
3
7
1
Bone Dagger
weapon melee dagger bone
On a Perfect hit, gain + 1 survival. Perfect hit: An attack roll result of a lantern 10.
 

         
    3    
  arms




Leather Bracers
armor set leather
When you depart, gain + 2 survival.
 

         
    3    
  body




Leather Cuirass
armor set leather

 

         

  




Stone Noses
item jewelry
On arrival, gain + 1 survival, + 1 insanity. arrival: At the start of the showdown.
 

         
 
Fighting Arts & Disorders
Ambidextrous
All melee weapons in your gear grid gain [paired].
Ambidextrous cannot be used if there are any shields, two-handed, or heavy gear in your gear grid.
Rhythm Chaser
On [arrival], gain + 1 evasion token. When you are knocked down, if you don’t have an instrument in your gear grid, remove all your + 1 evasion tokens.
Rhythm Chaser cannot be used if there are is any heavy gear in your grid.
Mighty Strike
On a Perfect hit, gain + 2 strength until the end of the attack.
Hoarder
You compulsively collect and stash anything you can get your hands on. Every little bit you add to your secret hoard makes your existence feel more real.
Whenever you are a [returning survivor], archive 1 resource and gain + 1 courage.
Prey
You are prey. All there is for you is death.
You may not spend survival unless you are insane.
Hyperactive
Whether you are running, fiddling with your gear, or pacing, you are always moving.
During the showdown, you must move at least 1 space every round.
 
Weapon Proficiency: Dagger Specialist: Yes Master: No
Abilities
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Impairments
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Other Conditions
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Notes
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