Zane the Insane (Alan) Survivor Build 12 Jul 2020

Male
Nickname
Epithet
Departing
Story
Gear Grid
1 Blue Affinity
0 Green Affinity
1 Red Affinity
Set Bonus: None

  




Bandages
item
[A]: Remove up to 2 bleeding tokens from yourself or an adjacent survivor.
 

         
    1    
  head




Rawhide Headband
armor set rawhide
[A]: Reveal the top 2 [AI]. Place them back on top of the deck in any order.
 

         

  




Stone Noses
item jewelry
On arrival, gain + 1 survival, + 1 insanity. arrival: At the start of the showdown.
 

         

  
1
1
7
3
Bone Darts
weapon ranged thrown bone
Range 6. [Frail]: When you attempt to wound a super-dense hit location, this weapon breaks. Archive this card at the end of the attack.
 

         
    1    
  body




Rawhide Vest
armor set rawhide
+ 1 evasion
 

         
    1    
  arms




Rawhide Gloves
armor set rawhide
When you depart, gain + 1 survival.
 

         
    1    
  legs




Rawhide Boots
armor set rawhide
When you depart, gain + 1 survival.
 

         
    1    
  waist




Rawhide Pants
armor set rawhide

 

         

  
1
1
0
9
Twilight Sword
weapon melee two-handed finesse other
[Slow] [Cursed] [Cumbersome] [Sentient] [Irreplaceable] Gains Devastating 2 when fighting the Watcher. *Accuracy is 9 - Twilight Sword proficiency level.
 

         
 
Fighting Arts & Disorders
Thrill Seeker
Whenever you gain survival during the showdown phase, gain 1 additional survival.
Otherworldly Luck
During the Hunt and Settlement phase, whenever you roll on a table, you may add + 1 to the roll result. This may not exceed the highest possible result of that table.
(This includes Hunt Events, Story Events, Endeavors, Settlement Events, etc.)
Indecision
Past decisions haunt you ceaselessly. You are crippled by indecision, and even the most trivial choices grip you with terror.
If you are the event revealer of hunt events that call on you to make a roll, roll twice and use the lower result.
 
Weapon Proficiency: Twilight Sword Specialist: Yes Master: No
Abilities
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