A Team- Preservation Survivor Build 26 Aug 2016

Female
Dingle Hero of the Phoenix
Epithet
Hunting
Story
Child of the Sun
Gear Grid
3 Blue Affinity
3 Green Affinity
3 Red Affinity
Set Bonus: Leather
    3    
  body




Leather Cuirass
armor set leather

 

         
    1    
  waist




Cloth
armor
The Cloth protects your waist. Gain 1 armor point at the waist hit location.
 

         
    3    
  waist




Leather Skirt
armor set leather

 

         

  
1
2
5
3
Scrap Sword
weapon melee sword metal
On a Perfect hit, the edge sharpens. Gain + 4 strength for the rest of the attack. Gains [Deadly]
 

         

  




Blood Paint
item soluble
[A] Activate weapon gear to the left and right of this card. These are two separate attacks. Cannot be used with two-handed weapons.
 

         

  
1
2
7
3
Scrap Shield
weapon melee shield bone metal
Add [1 Armor] to all hit locations. [Block 1]: Spend [A] to ignore 1 hit the next time you are attacked. Last until your next act. You cannot use block more than once per attack.
 

         
    3    
  arms




Leather Bracers
armor set leather
When you depart, gain + 2 survival.
 

         
    3    
  legs




Leather Boots
armor set leather
At the end of your act, you may move one space.
 

         

  




Monster Grease
item consumable soluble stinky
Gain + 1 evasion
+ 1 evasion
 

         
 
Fighting Arts & Disorders
Sun Eater
Your body mysteriously absorbs light. At the start of each showdown, gain survival up to the settlement's Survival Limit.
If you have any + 1 Strength tokens, you may spend them all to perform the [Surge] survival action (following all of its normal rules and restrictions).
Strategist
During the showdown setup, after placing terrain, you may add a [Giant Stone Face] or a [Toppled Pillar] terrain card to the showdown board.
Tumble
When something would [collide] with you, roll 1d10. On a result of 6+, you successfully tumble out of harm’s way. Instead, place your survivor standing on the closest free space outside of the collision path.
Anxiety
You are afrraid of being afraid. You're a nervous wreck, and monsters can smell this fear in your scent.
At the start of each showdown, gain the [priority target] token unless you have [stinky] gear in your gear grid.
 
Weapon Proficiency: Shield Specialist: Yes Master: Yes
Abilities
Reflection: All Affinities, Dodge any number, Blind spot +1d10 to wound
Impairments
...
Other Conditions
Superhair: Action; trade/switch tokens with adjacent
Notes
Sauna: +1 Armor, +2 Str Token Armor Set: Proficiency/Mastery Sword