Richard Green 2 Survivor Build 08 Apr 2018

Female
Nickname
Epithet
Nameless
Story
Gear Grid
0 Blue Affinity
0 Green Affinity
0 Red Affinity
Set Bonus: None

  
1
2
6
4
Counterweighted Axe
weapon melee axe two-handed
Reach 2. On a Perfect hit, do not draw a hit location. Monster suffers 1 wound.
 

         
    3    
  head




Screaming Horns
armor set bone
[A]: Scream. Non-deaf insane survivors gain + 1 movement until the end of the round. All other survivors gain + 1 insanity.
 

         
    3    
  arms




Leather Bracers
armor set leather
When you depart, gain + 2 survival.
 

         

  




Stone Noses
item jewelry
On arrival, gain + 1 survival, + 1 insanity. arrival: At the start of the showdown.
 

         
    4    
  body




Phoenix Plackart
armor set feather metal flammable
If insane, ignore the first hit each round and suffer 1 brain damage instead.
 

         
    5    
  legs




Lantern Greaves
armor set metal heavy
+ 2 Movement
 

         

  




Monster Tooth Necklace
item jewelry bone
Gain + 1 strength
+ 1 strength
 

         
    5    
  body




Lantern Mail
armor set metal heavy

 

         

  




Monster Grease
item consumable soluble stinky
Gain + 1 evasion
+ 1 evasion
 

         
 
Fighting Arts & Disorders
Crossarm Block
Whenever you are hit, after hit locations are rolled, you may change 1 result to the arms hit location.
Rageholic
Your rage boils out of control, causing you to see red at the slightest provocation.
Whenever you suffer a severe injury, also suffer the [frenzy] brain trauma.
Squeamish
You can't handle bad smells.
You cannot [depart] with any [stinky] gear in your gear grid. If a status or effect would cause you to become [stinky], lose all your survival.
 
Weapon Proficiency: Axe Specialist: Yes Master: No
Abilities
Tinkerer Analyse Scholar
Impairments
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Other Conditions
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Notes
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