A - Paladin - Green Survivor Build 07 Jan 2017

Male
Nickname
Epithet
Nameless
Story
Savior
Gear Grid
0 Blue Affinity
0 Green Affinity
0 Red Affinity
Set Bonus: None
    1    
  body




Lion Skin Cloak
armor fur bone heavy flammable
Reduce damage from every hit suffered by 1 to a minimum of 1
 

         
    3    
  waist




Silk Sash
armor set silk flammable
When you depart, gain 1 survival. [A]: Add [1 Armor] to all hit locations. Use once per showdown.
 

         

  




Other
gear
Other
 

         

  
1
1
6
5
Beacon Shield
weapon melee shield metal heavy
Add [2 Armor] to all hit locations. [Block 2]: spend [A] to ignore 2 hits the next time you are attacked. Lasts until your next act. You cannot use block more than once per attack.
 

         
    3    
  legs




Silk Boots
armor set silk flammable
+ 1 movement. Once per round, you may spend 1 survival to gain 2 insanity.
 

         
    3    
  arms




Silk Wraps
armor

 

         

  
1
1
7
4
Blast Shield
weapon melee shield metal
Add [1 Armor] to all hit locations. [Block 1] The first time you block a hit each showdown, gain the priority target token.
 

         
    3    
  head




Silk Turban
armor set silk flammable
[A]: Turn the monster to face away from you. Use only during the survivors turn.
 

         

  




Monster Grease
item consumable soluble stinky
Gain + 1 evasion
+ 1 evasion
 

         
 
Fighting Arts & Disorders
Thrill Seeker
Whenever you gain survival during the showdown phase, gain 1 additional survival.
Burning Focus
If you have 0 survival at the start of your act, gain 1 survival.
Ambidextrous
All melee weapons in your gear grid gain [paired].
Ambidextrous cannot be used if there are any shields, two-handed, or heavy gear in your gear grid.
Anxiety
You are afrraid of being afraid. You're a nervous wreck, and monsters can smell this fear in your scent.
At the start of each showdown, gain the [priority target] token unless you have [stinky] gear in your gear grid.
 
Weapon Proficiency: Shield Specialist: Yes Master: Yes
Abilities
+1 Green Affinity, +3 Hunt Exp each, +1 Evasion each Age Dormenatus: +1 armor each green affinity
Impairments
...
Other Conditions
Ageless: Choose to gain age
Notes
...