Testies Survivor Build 18 Dec 2016

Female
Epithet
Status
Story
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Gear Grid
0 Blue Affinity
0 Green Affinity
0 Red Affinity
Set Bonus: Gourment

  
1
2
7
2
Acid Tooth Dagger
weapon melee dagger bone
[paired] On a Perfect hit, a wound attempt in your attack automatically succeeds.
 

         

  




Armor Spikes
item bone heavy
If adjacent to the monster when you suffer a severe body injury, the monster suffers a wound. Limit, once per round.
 

         

  
1
3
5
10
Black Sword
weapon melee sword heavy
On a Perfect hit, gain + 1 survival. If you are a Sword Master, you understand this weapons potential. It gains +20 strength.
 

         

  
1
1
6
4
Gaxe
weapon melee axe bone
Gain + 1 speed and [savage]. Each showdown, the first time you critically wound the monster, it gains + 1 evasion token.
 

         
    2    
  body, waist




Gorment Suit
armor set gormskin heavy
Guard: At the end of your attack, if you are standing and have a shield in your gear grid, spend 1 survival to move 3 spaces directly away from the monster and [Block 1] for free.
 

         

  




Gorn
item instrument gormskin
[A]: All non-deaf knocked down survivors stand and gain + [1 Armor] to all hit locations. Use once per showdown.
 

         

  
1
3
7
1
Knuckle Shield
weapon melee shield gormskin
[Block 1] Once per round, if you wound with this weapon, [Block 1] for free.
 

         

  




Pulse Lantern
item lantern gormskin fragile
[A]: Once per showdown, roll 1d10. On a result of 4+, the monster is knocked down and all survivors gain - 1 accuracy token.
 

         
    2    
  body




Regeneration Suit
armor gorm
[Accessory]. At the end of the showdown, remove any permanent injuries you suffered this showdown.
 

         
 
Fighting Arts & Disorders
 
Weapon Proficiency: None Specialist: No Master: No
Abilities
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Impairments
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Other Conditions
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Notes
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