Dwight Survivor Build 05 Mar 2018

Male
Nickname
Epithet
Departing
Story
Assistant to the regional manager
Gear Grid
0 Blue Affinity
0 Green Affinity
0 Red Affinity
Set Bonus: None
    3    
  waist




Leather Skirt
armor set leather

 

         
    3    
  body




Leather Cuirass
armor set leather

 

         

  
1
3
6
4
Speaker Cult Knife
weapon melee steel dagger fist & tooth
[Deadly] [Sharp] While insane and not wearing armor or accessories, gain + 2 evasion, + 2 strength.
 

         

  
1
1
8
2
Bone Pickaxe
weapon tool pickaxe bone
After the Hunt Phase setup, place the [Mineral Gathering] event on any hunt space.
 

         
    3    
  head




Leather Mask
armor set leather
When you depart, gain + 2 insanity.
 

         

  




None
gear
None
 

         
    3    
  arms




Leather Bracers
armor set leather
When you depart, gain + 2 survival.
 

         
    3    
  legs




Leather Boots
armor set leather
At the end of your act, you may move one space.
 

         

  




Monster Grease
item consumable soluble stinky
Gain + 1 evasion
+ 1 evasion
 

         
 
Fighting Arts & Disorders
Ruthless
Whenever a survivor dies during the showdown, roll 1d10. On a 7+ you gain a [Skull] basic resource.
Red Fist
At the start of each showdown, each survivor gains + 1 strength token.
Survivors may spend + 1 strength tokens in place of survival.
Crazed
On a Perfect hit, gain + 1 insanity.
Overprotective
You love the feeling of being needed.
When an adjacent survivor is knocked down, you are also knocked down as you rush to their aid.
 
Weapon Proficiency: Fist and Tooth Specialist: Yes Master: No
Abilities
Some ded 7+ is a skull. Bitter frenzy: 1st time frenzy 1d10 survival and still use survival.
Impairments
When adjacent survivor KO you also KO.
Other Conditions
...
Notes
...