Jenny Mulligan Scout Survivor Build 08 Jan 2018

Female
Nickname
Epithet
Retired
Story
Gear Grid
0 Blue Affinity
0 Green Affinity
0 Red Affinity
Set Bonus: None

  
1
2
7
3
Cat Gut Bow
weapon ranged dow two-handed
[Cumbersome] [Range] 6. Aim: When you attack, before rolling to hit, you may reduce the speed of this weapon by 1 to gain + 2 accuracy for that attack.
 

         

  




Cat Eye Circlet
item jewelry other
[A]: Reveal the next 3 monster hit locations and put them back in any order.
 

         

  
1
2
5
5
Butcher Cleaver
weapon melee axe other
[paired] [Sentient] Must be insane to activate. Irreplaceable: When you die, archive this card.
 

         

  head




Skull Helm
armor bone fragile
When you suffer a severe head injury, the Skull Helm is destroyed. Archive this card.
 

         
    1    
  waist




Rawhide Pants
armor set rawhide

 

         

  




None
gear
None
 

         

  




None
gear
None
 

         

  
1
1
6
6
Claw Head Arrow
item ammunition arrow
[Slow] [Ammo - Bow] You must have a bow in your gear grid to activate this. If you hit, monster gains - 1 evasion token. Use once per showdown
 

         

  




Whisker Harp
item instrument noisy
On [arrival], all survivors gain + 1 survival. [A]: Strum. Roll 1d10. On a result of 6+ discard 1 mood currently in play.
 

         
 
Fighting Arts & Disorders
Combo Master
On a Perfect hit, make 1 additional attack roll.
Crossarm Block
Whenever you are hit, after hit locations are rolled, you may change 1 result to the arms hit location.
Orator of Death
Once per showdown, you may spend [A] to have all non-deaf survivors gain + 2 insanity.
When you die, you [encourage] all survivors with your last words.
Aichophobia
Sharp things make you uncomfortable. It's just a matter of time before someone cuts themselves.
You cannot activate or [depart] with axes, swords, spears, daggers, scythes, or katars in your gear grid.
Quixotic
You carry the weight of your settlement on your shoulders. Everyone is counting on you to save them, and you will rise to the challenge.
If you are insane when you [depart], gain + 1 survival and + 1 strength token.
 
Weapon Proficiency: Bow Specialist: Yes Master: Yes
Abilities
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Impairments
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Other Conditions
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Notes
On perfect, +1 dé