Finch Survivor Build 12 Jul 2019

Male
Nickname
Epithet
Nameless
Story
Gear Grid
0 Blue Affinity
0 Green Affinity
0 Red Affinity
Set Bonus: None

  
1
2
6
3
Bone Axe
weapon melee axe bone
[Frail] [savage]: Once per attack, if you critically wound, cause 1 additional wound. This effect does not apply to impervious hit locations.
 

         
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  body




White Lion Coat
armor set fur heavy
[pounce] Spend [M] and [A] to move 3 spaces in a straight line. Then, if you moved 3 spaces, activate a melee weapon with + 1 strength.
 

         

  




None
gear
None
 

         

  
1
2
7
1
Founding Stone
weapon melee stone
Spend [A] to sling the stone from anywhere on the board! Archive this card for 1 automatic hit that inflicts a critical wound. Archive: Return this card to the game box.
 

         

  




Whisker Harp
item instrument noisy
On [arrival], all survivors gain + 1 survival. [A]: Strum. Roll 1d10. On a result of 6+ discard 1 mood currently in play.
 

         

  




None
gear
None
 

         
    1    
  head




Rawhide Headband
armor set rawhide
[A]: Reveal the top 2 [AI]. Place them back on top of the deck in any order.
 

         

  




Lucky Charm
item jewelry
+ 1 luck
 

         

  




None
gear
None
 

         
 
Fighting Arts & Disorders
Crazed
On a Perfect hit, gain + 1 insanity.
Mighty Strike
On a Perfect hit, gain + 2 strength until the end of the attack.
Tough
When rolling on a severe injury table, unless you roll a 1, add + 1 to the result. (This does not include brain trauma. The result total cannot exceed 10.)
Honorable
You believe in honor and fairness when conducting yourself on the battlefield. It is these strong principles that have kept you alive, and you will not abandon them under any circumstances.
You cannot attack a monster from its blind spot or if it is knocked down.
Indecision
Past decisions haunt you ceaselessly. You are crippled by indecision, and even the most trivial choices grip you with terror.
If you are the event revealer of hunt events that call on you to make a roll, roll twice and use the lower result.
Hemophobia
The mere sight of blood makes you lightheaded, and serious gore can knock you out!
During the showdown, whenever a survivor (including you) gains a bleeding token, you are knocked down.
 
Weapon Proficiency: Axe Specialist: Yes Master: No
Abilities
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Impairments
shattered jaw Internal Hemorrhage
Other Conditions
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Notes
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