Abilities
Tough - when rolling on severe injury, unless you roll a 1, add +1 to result; does not include brain trauma, cannot exceed 10.
Impairments
SQUEAMISH - Cannot depart with any Stinky Gear in gear grid; if status or effect cause you to become stinky, lose all survival.
HONORABLE - Cannot attack a monster from its Blindspot or if its Knockdown.. . .