Wren Survivor Build 28 Apr 2018

Male
Nickname
Epithet
Nameless
Story
Gear Grid
0 Blue Affinity
0 Green Affinity
0 Red Affinity
Set Bonus: None

  




Stone Noses
item jewelry
On arrival, gain + 1 survival, + 1 insanity. arrival: At the start of the showdown.
 

         
    1    
  head




Rawhide Headband
armor set rawhide
[A]: Reveal the top 2 [AI]. Place them back on top of the deck in any order.
 

         

  
1
1
4
5
Steel Sword
weapon melee sword finesse metal
[Irreplaceable] [Slow] [Sharp] On a Perfect hit, the edge sharpens. Gain +1d10 strength for the rest of the attack.
 

         

  




None
gear
None
 

         
    2    
  body




White Lion Coat
armor set fur heavy
[pounce] Spend [M] and [A] to move 3 spaces in a straight line. Then, if you moved 3 spaces, activate a melee weapon with + 1 strength.
 

         

  
1
3
7
1
Bone Dagger
weapon melee dagger bone
On a Perfect hit, gain + 1 survival. Perfect hit: An attack roll result of a lantern 10.
 

         

  




None
gear
None
 

         
    1    
  waist




Cloth
armor
The Cloth protects your waist. Gain 1 armor point at the waist hit location.
 

         

  




None
gear
None
 

         
 
Fighting Arts & Disorders
Tough
When rolling on a severe injury table, unless you roll a 1, add + 1 to the result. (This does not include brain trauma. The result total cannot exceed 10.)
Squeamish
You can't handle bad smells.
You cannot [depart] with any [stinky] gear in your gear grid. If a status or effect would cause you to become [stinky], lose all your survival.
Honorable
You believe in honor and fairness when conducting yourself on the battlefield. It is these strong principles that have kept you alive, and you will not abandon them under any circumstances.
You cannot attack a monster from its blind spot or if it is knocked down.
 
Weapon Proficiency: Dagger Specialist: No Master: No
Abilities
Tough - when rolling on severe injury, unless you roll a 1, add +1 to result; does not include brain trauma, cannot exceed 10.
Impairments
SQUEAMISH - Cannot depart with any Stinky Gear in gear grid; if status or effect cause you to become stinky, lose all survival. HONORABLE - Cannot attack a monster from its Blindspot or if its Knockdown.. . .
Other Conditions
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Notes
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