[TRANSFERED] The Green Lantern (Green, King's Step, Regal Plackard, Regal Faults, Regal Helm) [shield] Survivor Build 15 May 2016

Female
Nickname
Epithet
Nameless
Story
Dealt killing blow to Kingsman and has king's step
Gear Grid
0 Blue Affinity
1 Green Affinity
0 Red Affinity
Set Bonus: None

  
1
2
7
1
Founding Stone
weapon melee stone
Spend [A] to sling the stone from anywhere on the board! Archive this card for 1 automatic hit that inflicts a critical wound. Archive: Return this card to the game box.
 

         

  
1
3
6
2
The Weaver
weapon melee sword amber
[Unique] When you would a monster, add [1 Armor] to a random hit location.
 

         

  




Whisker Harp
item instrument noisy
On [arrival], all survivors gain + 1 survival. [A]: Strum. Roll 1d10. On a result of 6+ discard 1 mood currently in play.
 

         
    1    
  waist




Cloth
armor
The Cloth protects your waist. Gain 1 armor point at the waist hit location.
 

         
    4    
  body




Regal Plackart
armor bone metal
[Cursed] At the aftermath, [King's Curse]
 

         
    4    
  waist




Regal Faulds
armor bone metal
[Cursed] At the aftermath, [King's Curse]
 

         

  
1
1
7
3
Bone Darts
weapon ranged thrown bone
Range 6. [Frail]: When you attempt to wound a super-dense hit location, this weapon breaks. Archive this card at the end of the attack.
 

         

  




Bandages
item
[A]: Remove up to 2 bleeding tokens from yourself or an adjacent survivor.
 

         

  




Cat Eye Circlet
item jewelry other
[A]: Reveal the next 3 monster hit locations and put them back in any order.
 

         
 
Fighting Arts & Disorders
Last Man Standing
While you are the only survivor on the showdown board, you may not gain bleeding tokens or be knocked down.
Kings Step
Whenever you attack, you may discard any number of [Battle Pressure] hit locations drawn and draw an equal number of new hit locations.
Whenever you attack, after drawing hit locations, but before rolling to wound, you may choose one hit location drawn and discard it to draw a new hit location.
Traps will cancel these effects.
Leader
Whenever you encourage a survivor, they gain + 1 speed token until the end of the round.
Once per hunt phase, you may inspire another survivor. They use your understanding and courage to resolve a hunt or story event. (Example: if you have 3+ courage you can inspire another survivor to walk the path of the brave during Overwhelming Darkness.)
Superstitious
Evil magic will be your undoing. You do not believe in abusing the other.
You cannot activate or depart with other gear in your gear grid.
Apathetic
You've given up. Nothing seems to matter. You have no concern for your own wellbeing.
You cannot use or gain survival. You cannot gain courage.
Cure this disorder if you have 8+ understanding.
 
Weapon Proficiency: Shield Specialist: No Master: No
Abilities
+1 eva age +1 eva age +1 str age event Leader (during encourage give +1 speed token for 1 round)
Impairments
destroyed genitals (no intimacy) Supersitious (cannot depart with "other" equipment in gear grid) Apathatic (no survival gain or use, no courage)
Other Conditions
Last man standing (not gain bleeding tokens/knockdown)
Notes
Leader (+1 speed token, encourage) Green Savior +3 hunt xp +1 evasion per age event Regal Plackard Chest from Kingsman +1/str/acc/eva from The Hand Fight