Necromancer/Worm TraumaWhen you depart, gain
[1 Armor] to all hit locations for each gear card in your grid with the symbol keyword.
If you would roll on the severe injury table, roll on the
[Worm Trauma] table on the other side of this card instead.
When you die or forget this, the settlement gains the
[Knowledge Worm] innovation.
[Worm Trauma]Whenever you would suffer an unspecified severe injury, roll 1d10 on the following table instead of on the severe injury table.
(Specified severe injuries remain unchanged.)
[1-3]: A spray of blood and silver. Dead.
[4-5]: The worm's coil tightens sharply. Gain 2 bleeding tokens and -1 evasion token.
[6-7]: A dizzying blow. Gain 1 bleeding token and 1d5 insanity.
[8]: An inhuman voice screams in your bones. Gain 1 bleeding token and 1d5 insanity.
[9]: The pain is infuriating! Gain 1 bleeding token and + 1 strength token.
[10]: Molten metal issues from your mouth. You are knocked down and gain 1 iron strange resource.