Big Barda Survivor Build 24 Mar 2018

Female
Nickname
Epithet
Departing
Story
Gear Grid
0 Blue Affinity
0 Green Affinity
0 Red Affinity
Set Bonus: None

  




Whisker Harp
item instrument noisy
On [arrival], all survivors gain + 1 survival. [A]: Strum. Roll 1d10. On a result of 6+ discard 1 mood currently in play.
 

         

  head




Skull Helm
armor bone fragile
When you suffer a severe head injury, the Skull Helm is destroyed. Archive this card.
 

         

  




Bandages
item
[A]: Remove up to 2 bleeding tokens from yourself or an adjacent survivor.
 

         

  




None
gear
None
 

         

  
1
1
6
6
Zanbato
weapon melee grand two-handed bone mineral
[Slow] [Frail] [Deadly] Gains [Devastating] 1: Whenever you wound, inflict 1 additional wound.
 

         
    2    
  body




Screaming Coat
armor set fur
[Slam]: Spend [M] to full more forward in a straight line. If you move 4+ spaces and stop adjacent to a monster, it suffers [Knockback 1] and - 1 toughness until the end of the round.
 

         
    1    
  waist




Cloth
armor
The Cloth protects your waist. Gain 1 armor point at the waist hit location.
 

         

  




Dried Acanthus
item herb consumable
When you depart, gain + 2 survival. When you suffer a severe injury, ignore it and archive this card instead.
 

         
    1    
  legs




Rawhide Boots
armor set rawhide
When you depart, gain + 1 survival.
 

         
 
Fighting Arts & Disorders
Ambidextrous
All melee weapons in your gear grid gain [paired].
Ambidextrous cannot be used if there are any shields, two-handed, or heavy gear in your gear grid.
Traumatized
Your experiences have left you shaken and paralyzed by fear.
Whenever you end your act adjacent to a monster, you are knocked down.
 
Weapon Proficiency: Grand Weapon Specialist: No Master: No
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