1. Serene Rust-Blood Survivor Build 08 Dec 2016

Male
Wise Hero of the Lantern
Epithet
Other
Story
Gear Grid
0 Blue Affinity
0 Green Affinity
0 Red Affinity
Set Bonus: None
    5    
  body




Lantern Mail
armor set metal heavy

 

         
    2    
  body




Screaming Coat
armor set fur
[Slam]: Spend [M] to full more forward in a straight line. If you move 4+ spaces and stop adjacent to a monster, it suffers [Knockback 1] and - 1 toughness until the end of the round.
 

         

  




Bandages
item
[A]: Remove up to 2 bleeding tokens from yourself or an adjacent survivor.
 

         

  head




Forsaker Mask
item mask metal other
[Unique] [Irreplaceable] [Accessory] During the aftermath, you run off into the darkness never to be seen again. During the Settlement Phase, you may archive this item to build the Mask Maker location
 

         
    2    
  legs




White Lion Boots
armor set fur heavy
+ 1 movement.
 

         
    2    
  arms




Screaming Bracers
armor set fur
On arrival, if possible, add an Acanthus Plant terrain card to the showdown. When you activate terrain, you may add + 2 to your roll result.
 

         

  
1
2
6
4
Lantern Glaive
weapon melee spear axe two-handed finesse metal
[Reach 2] [Sharp] Add 1d10 strength to each would attempt. [Early Iron]: When an attack roll result is 1, cancel any hits and end the attack.
 

         

  




Rainbow Wing Belt
item flammable
When any of your attacks rolls are 1, you may reroll them. Limit, once per attack.
 

         

  




Monster Grease
item consumable soluble stinky
Gain + 1 evasion
+ 1 evasion
 

         
 
Fighting Arts & Disorders
Red Fist
At the start of each showdown, each survivor gains + 1 strength token.
Survivors may spend + 1 strength tokens in place of survival.
Unconscious Fighter
It takes 7 bleeding tokens to kill you.
Clutch Fighter
While you have 3 or more blood tokens, gain + 1 strength and + 1 accuracy.
Stark Raving
Freedom awaits those pushed this far beyond the breaking point.
You are always insane, regardless of your insanity.
Destined
You have a grand destiny that you must fulfill.
If you do not depart, lose all survival and insanity.
Quixotic
You carry the weight of your settlement on your shoulders. Everyone is counting on you to save them, and you will rise to the challenge.
If you are insane when you [depart], gain + 1 survival and + 1 strength token.
 
Weapon Proficiency: Axe Specialist: Yes Master: No
Abilities
-Way of Rust (bleed tokens are also +1 evasion tokens) - Nightmare Blood (when you gain a bleed token, gain +1 armor to all hit locations) - Story of a Young Hero (as the start of your act gain 2 bleed tokens and +1 survival) - Ageless
Impairments
...
Other Conditions
- Shiny Sexy Jeweled Thong, Branded Hand, Grave Mark - Mastery (Spear)
Notes
Deja vu