Samus Aran Survivor Build 21 Feb 2018

Female
Nickname
Epithet
Killed
Story
First Born, Twin (Fox Mcleod), Killed (Full Powered Flick - The Hand lvl1)
Gear Grid
0 Blue Affinity
0 Green Affinity
0 Red Affinity
Set Bonus: Lion
    2    
  legs




White Lion Boots
armor set fur heavy
+ 1 movement.
 

         
    2    
  waist




White Lion Skirt
armor set fur heavy

 

         

  
1
2
7
3
Lion Beast Katar
weapon melee katar
[Deadly] + 1 luck with this weapon. [paired]: When you attack, add the speed of a 2nd Lion Beast Katar in your gear grid.
 

         
    2    
  arms




White Lion Gauntlet
armor set fur heavy
When you [pounce], gain + 1 accuracy for your next attack this turn.
 

         
    2    
  body




White Lion Coat
armor set fur heavy
[pounce] Spend [M] and [A] to move 3 spaces in a straight line. Then, if you moved 3 spaces, activate a melee weapon with + 1 strength.
 

         

  




Stone Noses
item jewelry
On arrival, gain + 1 survival, + 1 insanity. arrival: At the start of the showdown.
 

         
    2    
  head




White Lion Helm
armor set fur heavy
[A] and 1 survival: Roar. Non-Deaf insane survivors gain + 2 strength until the end of the round. All other survivors gain + 1 insanity.
 

         

  
1
2
7
3
Lion Beast Katar
weapon melee katar
[Deadly] + 1 luck with this weapon. [paired]: When you attack, add the speed of a 2nd Lion Beast Katar in your gear grid.
 

         

  




None
gear
None
 

         
 
Fighting Arts & Disorders
Tough
When rolling on a severe injury table, unless you roll a 1, add + 1 to the result. (This does not include brain trauma. The result total cannot exceed 10.)
Leader
Whenever you encourage a survivor, they gain + 1 speed token until the end of the round.
Once per hunt phase, you may inspire another survivor. They use your understanding and courage to resolve a hunt or story event. (Example: if you have 3+ courage you can inspire another survivor to walk the path of the brave during Overwhelming Darkness.)
Double Dash
During your act, once per round, you may spend [A] to gain an additional [M].
Hyperactive
Whether you are running, fiddling with your gear, or pacing, you are always moving.
During the showdown, you must move at least 1 space every round.
 
Weapon Proficiency: Katar Specialist: Yes Master: No
Abilities
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Impairments
Weak Spot (Body)
Other Conditions
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Notes
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