Baby Blue Survivor Build 21 Aug 2022

Female
Nickname
Lucernae
Retired
Story
Gear Grid
2 Blue Affinity
2 Green Affinity
2 Red Affinity
Set Bonus: Rawhide

  
1
1
6
9
Arc Bow
weapon ranged bow two-handed
[Slow] [Range 6] [Cumbersome] Spend [M] as an additional cost of activating this weapon. Range + 2
 

         

  
1
1
6
11
Hollowpoint Arrow
item ammunition arrow
[Slow] [Ammo - Bow] On a hit, monster gains - 1 movement token. Use once per showdown.
 

         
    1    
  legs




Rawhide Boots
armor set rawhide
When you depart, gain + 1 survival.
 

         
    1    
  arms




Rawhide Gloves
armor set rawhide
When you depart, gain + 1 survival.
 

         
    1    
  head




Rawhide Headband
armor set rawhide
[A]: Reveal the top 2 [AI]. Place them back on top of the deck in any order.
 

         
    1    
  waist




Rawhide Pants
armor set rawhide

 

         
    1    
  body




Rawhide Vest
armor set rawhide
+ 1 evasion
 

         

  




Lucky Charm
item jewelry
+ 1 luck
 

         

  




None
gear
None
 

         
 
Fighting Arts & Disorders
Eternal Will
Gain + 1 accuracy and + 1 strength for each permanent injury you have.
You may always depart, even when retired.
Tumble
When something would [collide] with you, roll 1d10. On a result of 6+, you successfully tumble out of harm’s way. Instead, place your survivor standing on the closest free space outside of the collision path.
Immortal
You are immortal! You will live forever and cannot be killed.
While you are insane, convert all damage dealt to your hit locations to brain damage.
You are so busy reveling in your own glory that you cannot spend survival while insane.
Ghostly Beauty
You cannot experience fear if you do not exist.
Double all insanity you gain.
Double all survival you spend.
Quixotic
You carry the weight of your settlement on your shoulders. Everyone is counting on you to save them, and you will rise to the challenge.
If you are insane when you [depart], gain + 1 survival and + 1 strength token.
 
Weapon Proficiency: None Specialist: Yes Master: Yes
Abilities
Peerless: When you gain insanity, you may gain an equal amount of survival.
Impairments
...
Other Conditions
...
Notes
Gambler scar