A- Drustan Survivor Build 29 Oct 2016

Male
Nickname
Epithet
Hunting
Story
Gear Grid
1 Blue Affinity
3 Green Affinity
0 Red Affinity
Set Bonus: Leather

  




Pulse Lantern
item lantern gormskin fragile
[A]: Once per showdown, roll 1d10. On a result of 4+, the monster is knocked down and all survivors gain - 1 accuracy token.
 

         
    3    
  waist




Leather Skirt
armor set leather

 

         
    3    
  body




Leather Cuirass
armor set leather

 

         

  
1
3
6
6
Vespertine Bow
weapon ranged bow two-handed other
[Range 5] [Deadly] Before each attack, you may choose for Vespertine Bow to have [Slow], + 4 accuracy, and [Range 9] for that attack
 

         

  
1
1
8
1
Round Leather Shield
weapon melee shield leather
Add 1 [Armor] to all hit locations. [Block 1]: Spend [A] to ignore 1 hit the next time you are attacked. Last until your next act. You cannot use block more than once per attack.
 

         
    3    
  head




Leather Mask
armor set leather
When you depart, gain + 2 insanity.
 

         
    3    
  arms




Leather Bracers
armor set leather
When you depart, gain + 2 survival.
 

         
    3    
  legs




Leather Boots
armor set leather
At the end of your act, you may move one space.
 

         

  




Monster Grease
item consumable soluble stinky
Gain + 1 evasion
+ 1 evasion
 

         
 
Fighting Arts & Disorders
Courtly Screenwriter
At the start of the showdown, secretly write down on a scrap of paper which survivors will live and who will deal the killing blow. During the aftermath, if your predictions were correct, raise the settlement's Survival Limit by 1.
Seasoned Hunter
Whenever a random hunt event roll is:
11, 22, 33, 44, 55, 66, 77, 88, 99 or 100,
the event revealer gains + 1 understanding and + 1 courage.
Trailblazer
The hunting party may start the hunt phase 1 space closer to the monster.
At the start of the showdown, all survivors gain + 1 survival and up to + 1 insanity.
Hyperactive
Whether you are running, fiddling with your gear, or pacing, you are always moving.
During the showdown, you must move at least 1 space every round.
 
Weapon Proficiency: Bow Specialist: Yes Master: No
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