Enoch Survivor Build 23 Apr 2018

Male
Nickname
Epithet
Hunting
Story
Gear Grid
0 Blue Affinity
0 Green Affinity
0 Red Affinity
Set Bonus: None

  
1
2
7
1
Founding Stone
weapon melee stone
Spend [A] to sling the stone from anywhere on the board! Archive this card for 1 automatic hit that inflicts a critical wound. Archive: Return this card to the game box.
 

         
    2    
  head




White Lion Helm
armor set fur heavy
[A] and 1 survival: Roar. Non-Deaf insane survivors gain + 2 strength until the end of the round. All other survivors gain + 1 insanity.
 

         

  
1
2
4
7
Lantern Halberd
weapon melee two-handed spear other
[Reach 2] [Irreplaceable] [Unique] After attacking, if standing, you may move up to 2 spaces directly away from the monster.
 

         
    2    
  arms




White Lion Gauntlet
armor set fur heavy
When you [pounce], gain + 1 accuracy for your next attack this turn.
 

         
    2    
  body




White Lion Coat
armor set fur heavy
[pounce] Spend [M] and [A] to move 3 spaces in a straight line. Then, if you moved 3 spaces, activate a melee weapon with + 1 strength.
 

         

  
1
2
6
3
King Spear
weapon melee spear heavy two-handed
[Reach 2]: May attack from 2 spaces away.
 

         
    2    
  legs




White Lion Boots
armor set fur heavy
+ 1 movement.
 

         
    1    
  waist




Cloth
armor
The Cloth protects your waist. Gain 1 armor point at the waist hit location.
 

         

  




Dried Acanthus
item herb consumable
When you depart, gain + 2 survival. When you suffer a severe injury, ignore it and archive this card instead.
 

         
 
Fighting Arts & Disorders
Monster Claw Style
Your Fist & Tooth attacks gain + 1 accuracy, + 1 strength and [savage].
Rhythm Chaser
On [arrival], gain + 1 evasion token. When you are knocked down, if you don’t have an instrument in your gear grid, remove all your + 1 evasion tokens.
Rhythm Chaser cannot be used if there are is any heavy gear in your grid.
 
Weapon Proficiency: Spear Specialist: No Master: No
Abilities
...
Impairments
...
Other Conditions
...
Notes
Spent re-roll