Allister Survivor Build 04 Nov 2017

Male
Nickname
Epithet
Hunting
Story
Gear Grid
2 Blue Affinity
3 Green Affinity
0 Red Affinity
Set Bonus: None

  




Lucky Charm
item jewelry
+ 1 luck
 

         

  




Bandages
item
[A]: Remove up to 2 bleeding tokens from yourself or an adjacent survivor.
 

         

  




Dried Acanthus
item herb consumable
When you depart, gain + 2 survival. When you suffer a severe injury, ignore it and archive this card instead.
 

         

  
1
1
6
5
Beacon Shield
weapon melee shield metal heavy
Add [2 Armor] to all hit locations. [Block 2]: spend [A] to ignore 2 hits the next time you are attacked. Lasts until your next act. You cannot use block more than once per attack.
 

         

  




First Aid Kit
item heavy
On arrival, all survivors gain + 3 survival. [A]: Remove 1 bleeding or negative attribute token from yourself or an adjacent survivor.
 

         

  




Monster Grease
item consumable soluble stinky
Gain + 1 evasion
+ 1 evasion
 

         

  




Wisdom Potion
item consumable other
Play the showdown with the top card of the hit location deck revealed.
 

         

  




Final Lantern/Final Lantern
item other
[Vital] On arrival, all survivors gain the Horripilation survivor status card (Watcher AI). When insane, flip this card.

[Vital] On arrival, all survivors gain the Horripilation survivor status card (Watcher AI). When not insane, flip this card.
 

         

  
1
3
5
10
Black Sword
weapon melee sword heavy
On a Perfect hit, gain + 1 survival. If you are a Sword Master, you understand this weapons potential. It gains +20 strength.
 

         
 
Fighting Arts & Disorders
Crossarm Block
Whenever you are hit, after hit locations are rolled, you may change 1 result to the arms hit location.
Extra Sense
You may dodge 1 additional time per round.
Rhythm Chaser
On [arrival], gain + 1 evasion token. When you are knocked down, if you don’t have an instrument in your gear grid, remove all your + 1 evasion tokens.
Rhythm Chaser cannot be used if there are is any heavy gear in your grid.
Prey
You are prey. All there is for you is death.
You may not spend survival unless you are insane.
Quixotic
You carry the weight of your settlement on your shoulders. Everyone is counting on you to save them, and you will rise to the challenge.
If you are insane when you [depart], gain + 1 survival and + 1 strength token.
 
Weapon Proficiency: Sword Specialist: Yes Master: Yes
Abilities
Leyline Walker (+3 evasion if no armor or accessories)
Impairments
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Other Conditions
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Notes
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