Nicodemus Survivor Build 22 Oct 2017

Male
Nickname
Epithet
Killed
Story
Gear Grid
0 Blue Affinity
0 Green Affinity
0 Red Affinity
Set Bonus: None

  




None
gear
None
 

         

  




Cat Eye Circlet
item jewelry other
[A]: Reveal the next 3 monster hit locations and put them back in any order.
 

         

  




None
gear
None
 

         

  




None
gear
None
 

         
    1    
  waist




Cloth
armor
The Cloth protects your waist. Gain 1 armor point at the waist hit location.
 

         

  
1
2
7
3
Cat Gut Bow
weapon ranged dow two-handed
[Cumbersome] [Range] 6. Aim: When you attack, before rolling to hit, you may reduce the speed of this weapon by 1 to gain + 2 accuracy for that attack.
 

         

  




None
gear
None
 

         

  




None
gear
None
 

         

  




Whisker Harp
item instrument noisy
On [arrival], all survivors gain + 1 survival. [A]: Strum. Roll 1d10. On a result of 6+ discard 1 mood currently in play.
 

         
 
Fighting Arts & Disorders
Zero Presence
Gain + 1 strength when attacking a monster from its blind spot.
Whenever you attack a monster, you are always considered to be in its blind spot.
Rhythm Chaser
On [arrival], gain + 1 evasion token. When you are knocked down, if you don’t have an instrument in your gear grid, remove all your + 1 evasion tokens.
Rhythm Chaser cannot be used if there are is any heavy gear in your grid.
Leader
Whenever you encourage a survivor, they gain + 1 speed token until the end of the round.
Once per hunt phase, you may inspire another survivor. They use your understanding and courage to resolve a hunt or story event. (Example: if you have 3+ courage you can inspire another survivor to walk the path of the brave during Overwhelming Darkness.)
Monster Panic
Monsters make you feel bad. Really, really bad.
Whenever you suffer brain damage from an [Intimidate] action, suffer 1 additional brain damage.
Quixotic
You carry the weight of your settlement on your shoulders. Everyone is counting on you to save them, and you will rise to the challenge.
If you are insane when you [depart], gain + 1 survival and + 1 strength token.
Coprolalia
You have cumpulsive tics in the form of sporadic muttering, cursing, whimpering, and screaming.
All your gear is [noisy].
You are always a threat unless you are knocked down, even if an effect says otherwise.
 
Weapon Proficiency: Spear Specialist: Yes Master: Yes
Abilities
Bone Whisper Secret Fighting Art Legendcaller (53 after overwhelming darkness)
Impairments
All gear considered noisy, gain +1 str token & 1 survival if departing insane
Other Conditions
Peerless (gain survival when gaining insanity) Marrow Hunger, Dead Inside
Notes
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