Faile Survivor Build 11 Dec 2015

Shining Savior of the Antelope
Speaker of the First Words
Gear Grid
1 Blue Affinity
1 Green Affinity
1 Red Affinity
Set Bonus: Rawhide

Rawhide Headband
armor set rawhide
[A]: Reveal the top 2 [AI]. Place them back on top of the deck in any order.



Man Mask
item mask bone other
[Unique] [Irreplaceable] [Accessory] If insane, you may spend negative attribute tokens in place of survival.



Cat Eye Circlet
item jewelry other
[A]: Reveal the next 3 monster hit locations and put them back in any order.


Rawhide Vest
armor set rawhide
+ 1 evasion


Arc Bow
weapon ranged bow two-handed
[Slow] [Range 6] [Cumbersome] Spend [M] as an additional cost of activating this weapon. Range + 2



Bloom Sphere
item stinky other
When you are picked as a target, roll 1d10. On a 6+, the monster must pick a new target if possible.


Rawhide Boots
armor set rawhide
When you depart, gain + 1 survival.


Rawhide Pants
armor set rawhide



Rawhide Gloves
armor set rawhide
When you depart, gain + 1 survival.

Fighting Arts & Disorders
Whenever you encourage a survivor, they gain + 1 speed token until the end of the round.
Once per hunt phase, you may inspire another survivor. They use your understanding and courage to resolve a hunt or story event. (Example: if you have 3+ courage you can inspire another survivor to walk the path of the brave during Overwhelming Darkness.)
Orator of Death
Once per showdown, you may spend [A] to have all non-deaf survivors gain + 2 insanity.
When you die, you [encourage] all survivors with your last words.
Timeless Eye
Your attack roll is a Perfect hit on a result of 9 or 10.
You cannot use Timeless Eye if you have the blind severe head injury.
Weak Spot
You have an imaginary infirmity.
When you gain this disorder, roll a random hit location and record it. You cannot [depart] unless you have armor at this hit location.
You carry the weight of your settlement on your shoulders. Everyone is counting on you to save them, and you will rise to the challenge.
If you are insane when you [depart], gain + 1 survival and + 1 strength token.
Weapon Proficiency: Bow Specialist: Yes Master: Yes
+1 Green Affinity Sour Death
Other Conditions
Ageless-May hunt retired, decide to gain hunt exp or not