Jesus Survivor Build 09 May 2017

Male
Nickname
Epithet
Other
Story
Is a green savior
Gear Grid
0 Blue Affinity
3 Green Affinity
0 Red Affinity
Set Bonus: Fur

  
1
2
7
3
Skullcap Hammer
weapon melee club bone
On a Perfect hit, the monster is dazed, and gains - 1 speed token until the end of the turn. A Monster can be dazed once per round.
 

         
    3    
  head




Screaming Horns
armor set bone
[A]: Scream. Non-deaf insane survivors gain + 1 movement until the end of the round. All other survivors gain + 1 insanity.
 

         

  




None
gear
None
 

         
    2    
  waist




Screaming Skirt
armor set fur
Thick, protective fur protects your parts. Add + 1 to severe waist injury roll results.
 

         
    2    
  body




Screaming Coat
armor set fur
[Slam]: Spend [M] to full more forward in a straight line. If you move 4+ spaces and stop adjacent to a monster, it suffers [Knockback 1] and - 1 toughness until the end of the round.
 

         

  




Whisker Harp
item instrument noisy
On [arrival], all survivors gain + 1 survival. [A]: Strum. Roll 1d10. On a result of 6+ discard 1 mood currently in play.
 

         
    2    
  legs




Screaming Leg Warmers
armor set fur
On arrival your feet hurt, gain + 3 insanity.
 

         
    2    
  arms




Screaming Bracers
armor set fur
On arrival, if possible, add an Acanthus Plant terrain card to the showdown. When you activate terrain, you may add + 2 to your roll result.
 

         

  




None
gear
None
 

         
 
Fighting Arts & Disorders
 
Weapon Proficiency: Club Specialist: No Master: No
Abilities
Dormenatus: Gain 1 to every hit location for every green affinity. Green life exchange: Gains +3 extra hunt xp and 1 permanent evasion for every age milestone, when retire cease to exist
Impairments
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Other Conditions
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Notes
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