A- Takhisis - Red Survivor Build 03 Jan 2017

Female
The White Witch
Epithet
Departing
Story
Gloom Cream Addict, Red Savior of Drifting Dream Fruit, One True Hero
Gear Grid
2 Blue Affinity
0 Green Affinity
4 Red Affinity
Set Bonus: None

  
1
3
6
3
Hunter Whip
weapon melee whip leather
On a Perfect hit, discard 1 mood in play.
 

         

  




Lucky Charm
item jewelry
+ 1 luck
 

         

  




Gloom Mehndi
item gloomy soluble
When you depart, gain [1 Armor] to all hit locations. When you gain the [Crystal Skin] ability, gain the [Crustal Sword Mold] strange resource.
 

         

  




Silk Body Suit
item silk flammable
[Unique] Reduce damage from every hit suffered by 2 to a minimum of 1. You may not have any heavy or metal armor in your gear grid.
 

         

  




Monster Grease
item consumable soluble stinky
Gain + 1 evasion
+ 1 evasion
 

         

  
1
3
6
4
Speaker Cult Knife
weapon melee steel dagger fist & tooth
[Deadly] [Sharp] While insane and not wearing armor or accessories, gain + 2 evasion, + 2 strength.
 

         

  
1
1
8
1
Round Leather Shield
weapon melee shield leather
Add 1 [Armor] to all hit locations. [Block 1]: Spend [A] to ignore 1 hit the next time you are attacked. Last until your next act. You cannot use block more than once per attack.
 

         

  




Monster Tooth Necklace
item jewelry bone
Gain + 1 strength
+ 1 strength
 

         

  
1
3
6
2
The Weaver
weapon melee sword amber
[Unique] When you would a monster, add [1 Armor] to a random hit location.
 

         
 
Fighting Arts & Disorders
Monster Claw Style
Your Fist & Tooth attacks gain + 1 accuracy, + 1 strength and [savage].
Red Fist
At the start of each showdown, each survivor gains + 1 strength token.
Survivors may spend + 1 strength tokens in place of survival.
Death Touch
Gain + 1 accuracy when attacking with Fist & Tooth.
When you wound a monster, it gains - 1 toughness until the end of your attack.
You cannot use this if you are male.
Quixotic
You carry the weight of your settlement on your shoulders. Everyone is counting on you to save them, and you will rise to the challenge.
If you are insane when you [depart], gain + 1 survival and + 1 strength token.
Destined
You have a grand destiny that you must fulfill.
If you do not depart, lose all survival and insanity.
Delicious
Predators of all shapes and sizes find your scent irresistible.
You are still considered a threat when you are knocked down (unless you have an effect that says otherwise).
 
Weapon Proficiency: Fist and Tooth Specialist: Yes Master: Yes
Abilities
Caratosis: Each Red affinity 1 hit automatically Red Life Ex: Aftermath +3 Hunt Exp, +1 Str each Age, +1 red affinity Crystal Skin: No Armor, +2 Armor all on depart
Impairments
Marrow Hunger
Other Conditions
Ageless Leyline Walker, +3 Evasion no armor/access Peerless: Gain Insanity, Gain equal Survival Sour Death: Encourage Self, +1 STR Acid Palms: Add 1d10 to wound roll, F&T
Notes
Used Gloom creme to gain White Speaker abilities, 3x tottal