Z- Gorment load out Survivor Build 01 Jan 2017

Male
Nickname
Epithet
Other
Story
Gear Grid
1 Blue Affinity
2 Green Affinity
1 Red Affinity
Set Bonus: None

  




Monster Tooth Necklace
item jewelry bone
Gain + 1 strength
+ 1 strength
 

         

  
1
1
7
3
Bone Darts
weapon ranged thrown bone
Range 6. [Frail]: When you attempt to wound a super-dense hit location, this weapon breaks. Archive this card at the end of the attack.
 

         

  




Armor Spikes
item bone heavy
If adjacent to the monster when you suffer a severe body injury, the monster suffers a wound. Limit, once per round.
 

         

  
1
2
5
5
Riot Mace
weapon melee club
[Deadly] When you critically wound, the next time the monster would draw [AI], it performs [Basic Action] instead.
 

         

  
1
2
5
5
Butcher Cleaver
weapon melee axe other
[paired] [Sentient] Must be insane to activate. Irreplaceable: When you die, archive this card.
 

         
    3    
  head




Leather Mask
armor set leather
When you depart, gain + 2 insanity.
 

         
    2    
  arms




Gorment Sleeves
armor set gormskin heavy
You may Guard without spending survival.
 

         
    3    
  legs




Leather Boots
armor set leather
At the end of your act, you may move one space.
 

         
    2    
  body, waist




Gorment Suit
armor set gormskin heavy
Guard: At the end of your attack, if you are standing and have a shield in your gear grid, spend 1 survival to move 3 spaces directly away from the monster and [Block 1] for free.
 

         
 
Fighting Arts & Disorders
 
Weapon Proficiency: None Specialist: No Master: No
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