Esther Survivor Build 18 Sep 2016

Female
AKA "Béatrice"
Epithet
Departing
Story
Rescapée du Phoenix
Gear Grid
0 Blue Affinity
0 Green Affinity
0 Red Affinity
Set Bonus: Rawhide

  head




Skull Helm
armor bone fragile
When you suffer a severe head injury, the Skull Helm is destroyed. Archive this card.
 

         

  




None
gear
None
 

         

  




Bandages
item
[A]: Remove up to 2 bleeding tokens from yourself or an adjacent survivor.
 

         
    1    
  waist




Cloth
armor
The Cloth protects your waist. Gain 1 armor point at the waist hit location.
 

         
    1    
  body




Rawhide Vest
armor set rawhide
+ 1 evasion
 

         
    1    
  arms




Rawhide Gloves
armor set rawhide
When you depart, gain + 1 survival.
 

         

  
1
2
5
5
Butcher Cleaver
weapon melee axe other
[paired] [Sentient] Must be insane to activate. Irreplaceable: When you die, archive this card.
 

         

  




Monster Tooth Necklace
item jewelry bone
Gain + 1 strength
+ 1 strength
 

         

  




Dried Acanthus
item herb consumable
When you depart, gain + 2 survival. When you suffer a severe injury, ignore it and archive this card instead.
 

         
 
Fighting Arts & Disorders
Kings Step
Whenever you attack, you may discard any number of [Battle Pressure] hit locations drawn and draw an equal number of new hit locations.
Whenever you attack, after drawing hit locations, but before rolling to wound, you may choose one hit location drawn and discard it to draw a new hit location.
Traps will cancel these effects.
Thrill Seeker
Whenever you gain survival during the showdown phase, gain 1 additional survival.
Double Dash
During your act, once per round, you may spend [A] to gain an additional [M].
Hyperactive
Whether you are running, fiddling with your gear, or pacing, you are always moving.
During the showdown, you must move at least 1 space every round.
Quixotic
You carry the weight of your settlement on your shoulders. Everyone is counting on you to save them, and you will rise to the challenge.
If you are insane when you [depart], gain + 1 survival and + 1 strength token.
Indecision
Past decisions haunt you ceaselessly. You are crippled by indecision, and even the most trivial choices grip you with terror.
If you are the event revealer of hunt events that call on you to make a roll, roll twice and use the lower result.
 
Weapon Proficiency: Axe Specialist: Yes Master: No
Abilities
Specialization-Axe Thundercaller
Impairments
Intestinal Prolapse
Other Conditions
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Notes
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