Eridian Survivor Build 04 Nov 2018

Male
Dingle Saviour of the Lantern
Epithet
Departing
Story
Gear Grid
0 Blue Affinity
0 Green Affinity
0 Red Affinity
Set Bonus: None
    1    
  legs




Rawhide Boots
armor set rawhide
When you depart, gain + 1 survival.
 

         

  
1
1
7
3
Bone Darts
weapon ranged thrown bone
Range 6. [Frail]: When you attempt to wound a super-dense hit location, this weapon breaks. Archive this card at the end of the attack.
 

         
    1    
  head




Rawhide Headband
armor set rawhide
[A]: Reveal the top 2 [AI]. Place them back on top of the deck in any order.
 

         

  




None
gear
None
 

         
    1    
  body




Rawhide Vest
armor set rawhide
+ 1 evasion
 

         

  




Prismatic Lantern
item lantern other
+ 1 Movement [Unique] [Irreplaceable] During the showdown, you mat archive this and gain 1 permanent affinity of any color.
 

         

  




None
gear
None
 

         
    1    
  waist




Cloth
armor
The Cloth protects your waist. Gain 1 armor point at the waist hit location.
 

         

  




None
gear
None
 

         
 
Fighting Arts & Disorders
Mighty Strike
On a Perfect hit, gain + 2 strength until the end of the attack.
Leader
Whenever you encourage a survivor, they gain + 1 speed token until the end of the round.
Once per hunt phase, you may inspire another survivor. They use your understanding and courage to resolve a hunt or story event. (Example: if you have 3+ courage you can inspire another survivor to walk the path of the brave during Overwhelming Darkness.)
Extra Sense
You may dodge 1 additional time per round.
Squeamish
You can't handle bad smells.
You cannot [depart] with any [stinky] gear in your gear grid. If a status or effect would cause you to become [stinky], lose all your survival.
 
Weapon Proficiency: Whip Specialist: Yes Master: No
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